Welcome to another episode of the Talking Games podcast! This week, Jacqui assumes her rightful mantle of Fireteam leader and takes us on an insightful journey. Listen in as Steve talks about the beauty of Never Alone (seriously look at that game) and the jump scares of Five Nights at Freddy’s 2. Next, Rob talks about his inaugural journey into Dragon Age: Inquisition – and now everyone wants to play it. What’s the deal with PS Now? Jacqui gives us her experience, and, of course – a little raiding talk. Additionally, Justin closes us out with some Call of Duty, Sunset Overdrive and Halo talk. Speaking of that Halo, what’s with all these broken games? The group weighs in on the problems with many of the recent titles that have been broken upon their release. Finally, thinking of getting into console gaming, the crew lays out the best console to buy. All this and more! Come in, sit back and let the Fireteam leader guide you.
great episode everyone, it's nice to see everyone get there own chance to host the podcast! I was actually wondering how you guys would feel about all of the bugs happening with the triple A titles lately. I'm experiencing it myself with Halo MCC multiplayer and it's still broken!
Do you think it's fair to have to deal with these kinds of issues having spent $75+ on a game? Do you think developers should reimburse the people who have to deal with the early bugs? maybe free DLC or bonus items? I was considering just returning halo because of all the frustration it's caused and now I'm weary about buying games on launch day to avoid these kinds of delays.
I kind of feel the same way. I got it and played for a couple hours, then realized that I thought it was just okay. I pretty much got it as part of my ongoing quest to get my girlfriend into video games... So I'm sure I'll go back to it if she ever actually wants to play something.
As for these new releases being busted, I think it's a shame that developers have to ship games that are broken just to meet a deadline, but I can completely understand it too. I imagine someone toiling for hours and hours over a random bug that people might not even see and that's taking that person's time away from other aspects of the game. It makes sense to let that bug go for now in order to meet a deadline or get a game out to the public. But I do feel like games being annualized should be called to question during this time and whether or not it's worth having an Assassin's Creed game every year if that means a sacrifice to quality. Given the response to Unity, I would say that is a resounding no.
However, I think what's even more egregious is the idea of the season pass. I'd love to hear some of your thoughts on whether or not you think season passes have gotten out of hand and how you feel about a game pushing its season pass when the core game still doesn't work properly (see: Driveclub)?
Currently reading comics and writing reviews for fun.